Tuesday, 28 February 2017

merlin and arthur models update

Today I finished off modelling both Arthur and Merlin.  Below are ambient occlusion renders of both characters. I have also started to add textures starting with a fabric texture for Merlin's suit. 

Screenshot of completed Arthur model


Ambient occlusion render of Arthur


Ambient occlusion render of Merlin


Texture render of Merlin


Monday, 27 February 2017

Merlin model

Today I finished off my merlin drawing and attempted modelling him in Maya.

This is the finished outline drawing

This was a render after modelling the jacket and trousers

And this my Merlin model more or less complete. The next step would be to finish off Arthur. texture both models and rig them


Tuesday, 21 February 2017

Arthur model

I recently started modelling Arthur for my animation. So far I have just modelled the head shape, the shirt and the start of the trousers.

I have decided to model the torso, legs, head, arms, feet and head as separate objects to help make them easier to model as I will be able to add edge loops to certain parts of shirt, trousers etc without affecting the whole model. It will also mean I can easily add certain materials to certain parts of the body. This is what I have done so far.




Wednesday, 8 February 2017

merlin update

This is just a quick update to show a quick sketch of Merlin's body.

The suit is to reflect his time in the military, showing a stoic, refined pose with a tidy appearance.

Tuesday, 7 February 2017

Update

Having written and submitted the planning document for the project, I finished my Arthur design and started on Merlin. I am hoping to start modelling the characters within a week or so.

first, I added a side view and coloured in Arthur. For ease of modelling, I may make the hair more blocky and stylised than shown here.



I also started to design merlin's head both font and side. it was decided to make his hair and facial hair are more blocky and stylised to make it easier to model