Wednesday, 15 March 2017

Arthur texturing and rigging

Over the past two weeks, I completed modelling my Arthur character and have been working on my finishing the texturing and getting most of the rigging done.

This is my model complete without the UV textures.

This is my Arthur model after UVing the Khaki design onto his uniform.

This was my Arthur model after giving him a hair texture

This was a test render, showing his skin shader

This was my model after some shaping around the eye area and giving him some eyebrows

This was my model after giving his belt a UV texture and bump map

And this was my final render of my model with his name tag before starting to rig.

This was a snapshot of my character whilst being rigged using Maya's human IK

And this is Arthur fully rigged and textured, sitting on the bench that I modelled earlier. The next task will be to fix the elbow joints before moving onto rigging Merlin.


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